After three years of writing here several times a week, I’m going to take a bit of a break from this blog. I’ll be blogging for Develop Online and Mobile Entertainment each week (sponsored by Intel), and this blog will be updated occasionally, but I won’t be able to dedicate the time to it that I have in the past. I know that a lot of people find the archive useful so the blog will continue to be live for the foreseeable future.
I’d like to thank everyone who helped with comments, links, tweets and story ideas or even just by popping in to see what I’ve written. It’s been a lot of fun and I’ve learned a lot along the way.
To finish, here’s a list of the 30 most popular posts over the last 12 months. It’s measured by traffic received over the last 12 months, and includes all posts so some might be from previous years. It includes two free books, a game, and tips and tricks on parallel programming, Android and HTML5. If you’ve just found this blog (you’re late, but welcome!), you can dip into some of its most popular content here:
- Building (and optimising) the LEGO Universe
- Which is the best language for parallel programming?
- Could Ada be the answer to our parallel programming prayers?
- Google uses fractals to show off parallel processing in Javascript
- How to get a job in parallel programming
- A great online Flash game for programmers
- How Office 2010 takes advantage of multicore hardware
- Download free book from Intel about creating apps
- Achieving parallelism in Fortran 2008 using Coarrays
- Facebook releases its C++ library as open source
- Download free parallel programming course from MIT
- Monetising Mobile: How can free apps make money?
- How to write multicore games for PS3, Xbox 360 and PC
- How to speed up video processing with Intel Media SDK
- Download a free parallel programming book from National Academies Press
- ISTEP 2012: Get some good advice from Intel
- Monetising Mobile: How Shazam achieved 75 million downloads
- Intel releases Ice Cream Sandwich Android emulator
- Microsoft discontinues Software Transactional Memory experiment
- New standard for C++ supports multithreading
- Intel smartphone outperforms market leaders in benchmark tests
- What’s the difference between an Ultrabook device and a tablet?
- Multithreading and HTML5
- How Football Manager uses multicore
- An intelligent approach to artificial intelligence
- Parallel programming in C++ gets a massive boost
- ISTEP 2012: Why Fortran?
- How Civilization V built its empire on multithreading
- Free tool to measure your battery use on Android
- Angry Birds, Cut the Rope, and the wonders of HTML5
- Plus a bonus entry (because it’s my favourite headline): ISTEP 2012: MIC and the mechanics
And with that, it’s goodnight from me!
Filed under: Android, Case study, Demo, Game development, manycore, Mobile, Multicore, Parallelism, Programming, tools, Tutorials | Tagged: html5, LEGO, parallel programming | Leave a Comment »




