Develop 2010: How to use biometrics to improve player experience

Another talk at Develop I was very interested to see was on biometrics, which is the science used to measure a player’s emotional response to a game. The presentation was given by Dr Graham McAllister of Vertical Slice, a user experience studio. The aim of the studio is to evaluate players’ interaction with games. Before [...]

Develop 2010: PC Profiling Made Easy with Intel Graphics Performance Analyzers

Leigh Davies was working on a football game some years ago and the development team was struggling to optimise it. This was back in the days when on-screen players were made up of 300 polygons. The developers tried turning off the stadium and turning off the players, but they couldn’t work out what was taking [...]

Develop 2010: Creative Game Development at Bioware

In yesterday’s keynote session, Greg Zeschuk, co-founder of Bioware and general manager of Bioware Austin, took to the stage to talk about the importance of fostering the right corporate culture at a games studio. Although they didn’t set out to formally create a culture, when Bioware’s founders started to do orientation sessions for new hires, [...]

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