New event announced for parallel computing on heterogeneous platforms

The 9th annual HeteroPar event for Algorithms, Models and Tools for Parallel Computing on Heterogeneous Platforms has just been announced, according to my Google alerts. It takes place in Bordeaux in France in August, which sounds like the perfect place to be in August. The event has a distinguished community of academics from universities worldwide [...]

Why oh why is parallel programming so hard?

A friend who is a writer told me about the time he met someone at a party and she said she’d love to try his career. “I’ve always thought I’d give it a go. I think it’s pretty easy, really.” He asked her what she did for a living and she said she was a [...]

How playable is your game? Intel releases new tool to help you find out

If you want to find out how playable your game is on computers running Microsoft Windows and using Intel Graphics, then a new tool can tell you. Intel Graphics Checker 3.0 integrates with Graphics Performance Analyzers (GPA), which I’ve covered previously, to provide you with in-depth metrics on how your game’s graphics perform. You capture [...]

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