What is the future of parallel programming in .Net?

Stephen Toub, who I interviewed on this blog previously, has written an article for the August issue of MSDN Magazine about the future of parallel programming in .NET. He starts by challenging the idea that managed languages shouldn’t be used for parallel programming. They provide a safe and rapid development environment for everyone, and in [...]

Intel OpenCL opens for business

Intel has released a software development kit for OpenCL, an open and royalty-free standard which enables you to write programs that can run across platforms made up of a mixture of CPUs, GPUs and other processors. These mixed platforms are becoming increasingly prevalent, and OpenCL makes it possible to create a single program that runs [...]

Develop 2011: Enhancing video games with traditional art principles

Artists have few tools, and work with 2D inanimate objects, yet manage to achieve so much in terms of conveying life and emotion. How do they do this and what can game designers draw from these principles? Considering I spend a decent amount of my time in art galleries, Chris Solarski’s talk at Develop on [...]

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