Angry Birds, Cut the Rope, and the wonders of HTML5

Angry Birds - soft toys in a boxThere is a huge buzz around HTML5 game development at the moment, and there are some stunning proofs of the concept out there. Perhaps most famously, Angry Birds has been made for the Google Chrome browser in HTML5, and Cut the Rope has been made for IE9. In researching those links, I had to be careful that I don’t get drawn into playing the games. They’re as humorous, colourful and addictive as they are on the handhelds, and they demonstrate what’s possible with the cauldron of technologies we often label as HTML5.

In this case, the web versions have been created after the original mobile apps, but increasingly people are using HTML5 as the main language to create games, because it can be ported to different devices relatively easily. A HTML5 app can run inside the browser, or a browser wrapper can be put around it and packaged up, so that it can run as a native app on a device. The Intel AppUp encapsulator beta enables HTML5 apps to be packaged up for sale through the Intel AppUp developer program, for example, so they can be sold on Ultrabook devices among others.

That’s not to say that HTML5 solves all the problems. There are different levels of implementation across different browsers, there are different form factors for devices to take into account, and different technologies that commonly fall under the HTML5 umbrella suit different types of games. Richard Davey, technical director of Aardman Digital, has written a great overview of the reality of using HTML5 to make games and make money. He looks at the different technologies that make up HTML5 (including CSS3, the Document Object Model, Canvas, WebGL, SVG, NaCl, WebSockets, Node.js, and Javascript). He also takes a quick tour through the different places you might want to publish your app and highlights some of the opportunities to make money from your games. He concludes that HTML5 games are no longer just for web developers, and “proper game devs” should pay attention too. The quality of the Angry Birds and Cut the Rope browser games clearly backs up his argument.

One Response

  1. […] Angry Birds, Cut the Rope, and the wonders of HTML5 […]

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